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LD website didn't let me post a comment, so writing here. This is fun as hell! The colored barriers are a stroke of genius--really encouraged me to switch between weapons rapidly and often (and the way it's built into the boss is great.) The character feels just weighty enough, and the three weapons + specials are distinct and fun. Sounds are nice, too.

The one thing that rubs me the wrong way is the slo-mo, since it can occur if a player projectile way off-screen lands a hit. It looks cool, but I think it momentarily interrupts the sensation of control you have over the location of your character. Maybe save it for the moment you conquer a loop.

This is a really good time, though. I've got to know how you did that ripple effect. So cool.